Main configuration file is called _CONFIG_.u and is located in ubiscript catalog. It enables making quick changes in robot structure (the robot structure is stored as a vector of components), which is defined in _RobotStructure variable. Default components are "Emys", "Video" and "Audio". List of available components is presented in the table below. 

Emys  Basic EMYS component, it provides access to all EMYS joints.
Audio EMYS auditory functions, like speech recognition, speech synthesis, advanced audio playing and recording.  
Video EMYS video functions, like capturing and processing video using the built-in camera and a Kinect sensor. 
Appraisal functions assessing emotional meaning of information.
ML basic machine learning algorithms.
Network Internet based functions of the robot, e.g. browsing Internet, using e-mail and Facebook 
Remote remote control devices like keyboard and joystick.
Emotions emotion simulation systems based on dimensional theories.
  for FLASH only
Arms arms component, it provides access to FLASH's arms
Hands hands component, it provides access to FLASH's hands

 

List of important configuration variables is listed in table below. Setting variables marked in red is neccesary for starting the robot 

Variable Default value Description 
   AUDIO CONFIGURATION
_En_UPlayer false  Load UPlayer module
_En_UPlayerNext true Load UPlayerNext module
_En_USpeech true Load speech synthesis module
_En_URecog false Load speech recognition module
_En_UKinectAudio false Enable Kinect auditory features
_En_UTextToolAudio false Load text tool module
_En_UMP3 false Load mp3 converter module
_Speech_module "USpeech_SAPI" Module for speech synthesis "USpeech_SAPI"/"USpeech_MSP" 
_Speech_param [0] Vector of voices' numbers avaliable for use in robot.audio.speech
_Recog_module "URecog_SAPI" Module for speech recognition "UKinect"/"URecog_MSP"/"URecog_SAPI"
_Recog_param 0 Number of the used recognizer. To see all available recognizers use: robot.audio.recognition.availableRecognizers;
_Recog_input 0 Number of used recognition input. To see available inputs use: robot.audio.recognition.availableInputs;
_Record_module  "UPlayerNext" Recording module "UKinect"/"UPlayerNext"
_Player_module  "UPlayerNext" Playback module  "UPlayer"/"UPlayerNext"
   VIDEO CONFIGURATION
_En_UCamera true  Load UCamera module 
_En_UKinectOpenNI false  Load UKinectOpenNI module (based on OpenNI 1.x) 
_En_UKinectOpenNI2 false  Load UKinectOpenNI2 module (based on OpenNI 2.x) 
_En_UKinectVideo false  Load UKinect module (based on Kinect SKD) 
_En_UObjectDetector false  Load UObjectDetector detector module 
_En_UColorDetector false  Load UColorDetector module
_En_UMoveDetector false Load UColor module 
_En_UFacet false  Load UFacet module 
_En_UImageDisplay true Load UImageDisplay module
_En_UImageTool false Load UImageTool module
_Kinect_FaceTrackingEnable false Enable Kinect face tracking module (provides face tracking in 2D/3D)
_Kinect_InteractionEnable false Enable Kinect interaction (provides gesture recognition)
_Kinect_DepthNearMode true Near mode enable (only with Kinect for Windows)
_Kinect_SkeletonTrackingMode 0 Skeleton tracking mode 0 - full body/1 - upper body
_FacetDetector_source "camera" Face detector image source "kinect"/"camera"
_ImageDisplayWindows ["Window 1","Window 2"] Image windows settings
NETWORK CONFIGURATION
_En_UBrowser false Load UBrowser module 
_En_UMail false  Load UMail module 
_En_UFacebook false  Load UFacebook module 
_En_UGCalendar false  Load UGCalendar module 
_En_UTextToolNetwork false  Enable UTextTool for network functions 
_Mail_module  "UMail_CURL"  Module for mail handling "UMail_POCO"/"UMail_CURL"
_Mail_SmtpAddr "smtp://smtp.gmail.com" smtp server address 
_Mail_SmtpPort 587  smtp port 
_Mail_ImapAddr "imaps://imap.gmail.com" imap server address 
_Mail_ImapPort  993 imap port 
_Mail_PopAddr  "pop.gmail.com"  pop3 server address 
_Mail_PopPort  995 pop3 port 
_Facebook_Locale  "" Facebook locale
_Facebook_Main_Album_Name  "Timeline photos" Facebook photo album  
_GCalendar_Calendar_Name "Calendar name"  Google calendar name 
_GCalendar_Contact_GroupName "Group name"  Google contact group name 
_Weather_location  "12591161" Location code, find code at http://woeid.rosselliot.co.nz/lookup/wroclaw
_Weather_scale "f" Temperature units "c"/"f"
APPRAISAL CONFIGURATION
_En_UWordNet false Load UWordNet module
_En_USentiWordNet  false  Load USentiWordNet module 
_En_UAnew  false  Load UAnew module
  EMOTIONS CONFIGURATION
_En_UPAD false Load UPAD module
_En_UKNearestEmot false  Enable K nearest algorithm
_En_UWASABI false  Load UWasabi module 
   REMOTE CONFIGURATION
_En_UJoystick false Load UJoystick module 
_En_UKeyboard false  Load UKeyboard module 
_Keyboard_ActionFile "MyKeys.u" File for keyboard configuration 
   COMPETENCY LAYER FILES
_CompetencyManagerFiles  ["EmysBehaviours.u","EmysDialogs.u"]  Vector of scripts with robot's competencies
   FSM FILE
_FSMFile ""   FSM file which will be executed after at start-up
PATHS
_uObjectsDir  "" Path to UObjects ("" assumes that Urbi is launched from uobjects folder)  
_uFilesDir  "C:/Program Files (x86)/Gostai Engine Runtime/urbi_scripts/" Path to urbiscripts directory (must be ended with / at the end)
_loginPasswordDir "C:/Program Files (x86)/Gostai Engine Runtime/passwords.txt"  Path to file with passwords for network modules

 

Full content of the configuration file

do (Global) {
   //
   ////////////////////////////////////////////////////////
   //
   // R O B O T    S T R U C T U R E
   //
   ////////////////////////////////////////////////////////
   // possible elements: 
   // "Audio","Video","ML","Network",
   // "Appraisal","Emotions","Remote"
   // "Mobile","Arms","Hands","Emys"
   //
var _RobotStructure =["Audio","Video","Emys"];
   //
   ////////////////////////////////////////////////////////
   //
   // A U D I O    C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
   // simple wav file player
var _En_UPlayer = false;
   // advanced audio player/recorder
var _En_UPlayerNext = true;
   // speech synthesis (MSP or SAPI)
var _En_USpeech = true;
   // speech recognition (MSP or SAPI)
var _En_URecog = false;
   // enable kinect device auditory features (sound recording, voice detection, speech recognition)
var _En_UKinectAudio = false;
   // enable text tool module, it helps to get rid of text encoding mess for ex. Text-to-Speech input
var _En_UTextToolAudio = false;
   // enable pcm to mp3 converter
var _En_UMP3 = false;
   //
   //////////////////////////////////////////////////////
   // SPEECH SYNTHESIS SETTINGS
   // possible speech synthesis modules: "USpeech_MSP", "USpeech_SAPI"
var _Speech_module = "USpeech_SAPI";
   // set the speech volume
var _Speech_volume = 35;
   // choose proper voises from all available voices
   // (use robot.audio.speech.availableVoices;)
var _Speech_param = [0];
   ////////////////////////////////////////////////////
   // SPEECH RECOGNITION SETTINGS
   // choose speech recognition module
   // possible speech recognition modules: "UKinect", "URecog_MSP", "URecog_SAPI"
var _Recog_module = "URecog_SAPI";
   // set recognizer number from all available recognizers (languages)
   // (use robot.audio.recognition.availableRecognizers;
var _Recog_param = 0;
   // set number of record input,
var _Recog_input = 0;
   // (use robot.audio.recognition.availableInputs; - ONLY WITH "URecog_MSP", "URecog_SAPI" !!
   //
   ////////////////////////////////////////////////////
   // AUDIO RECORDER SETTINGS
   // choose sound recorder module
   // possible record modules: "UKinect", "UPlayerNext"
var _Record_module = "UPlayerNext";
   //
   ////////////////////////////////////////////////////
   // AUDIO PLAYER SETTINGS
   // choose sound player module
   // possible player modules: "UPlayer", "UPlayerNext"
var _Player_module = "UPlayerNext";
   //
   // set all audio inputs/outputs levels - available with UPlayerNext module only!
   // master playback volume in %
var _PlayerNext_MasterVolume = 15;
   // universal player volume in %
var _PlayerNext_PlayerVolume = 60;
   // music player volume in %
var _PlayerNext_MusicPlayerVolume = 15;
   // microphone input level in %
var _PlayerNext_MicRecordLevel = 30;
   // kinect mic array input level in%
var _PlayerNext_KinectRecordLevel = 80;
   //
   ////////////////////////////////////////////////////////
   //
   // V I D E O    C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
   // camera device
var _En_UCamera = true;
   // kinect device and all provided features: depth, detect person... for OpenNI 1.x
var _En_UKinectOpenNI = false;
   // kinect device and all provided features: depth, detect person... for OpenNI 2.x
var _En_UKinectOpenNI2 = false;
   // kinect device and all provided features: skeleton, face, audio, speech... for Kinect SDK
var _En_UKinectVideo = false;
   // object (face) detector, set image source below
var _En_UObjectDetector = false;
   // color detector, set image source below
var _En_UColorDetector = false;
   // move detector, set image source below
var _En_UMoveDetector = true;
   // face features detector, set image source below
var _En_UFacet = false;
   // image tools, for internal use (robot competition, functions, etc.)
var _En_UImageTool = false;
   //
   ////////////////////////////////////////////////////////
   // CAMERA SETTINGS
   // flip device (image)
   // Possible options: 0 - 0 deg, 1 - 90 deg, 2 - 180 deg, 3 - 270 deg
var _Camera_flip = 0;
   // set number of choosen camera (0 - integrated if you have one, 1 - robot one,...)
var _Camera_index = 1; 
   //
   ////////////////////////////////////////////////////////
   // KINECT SETTINGS
   // [x,y,z,yaw,pitch] - kinect offest to the eyes in [m,deg]
   // pitch offset moves Kinect mechanism
var _Kinect_Offset = [0,-0.25,0,0,20];
   //
   // due to significant CPU consumption,you can choose which modes are you going to use with Kinect
   // enable Kinect face tracking mode
var _Kinect_FaceTrackingEnable = true;
   // enable Kinect interaction mode
var _Kinect_InteractionEnable = true;
   // enable kinect near mode (avilable with Kinect for Windows only)
var _Kinect_DepthNearMode = true;
   // set skeleton tracking mode
   // Possible options: 0 - full body, 1 - upper body (seat mode),
var _Kinect_SkeletonTrackingMode = 0;
   // set skeleton chooser mode
   // possible options:
   // 0 - default (new skeleton gives new tracking candidate),
   // 1 - track the closest skeleton,
   // 2 - track two closest skeletons,
   // 3 - track the one skeleton and keep it,
   // 4 - track two skeletons and keep them,
   // 5 - track the most active skeleton,
   // 6 - track two most active skeletons,
var _Kinect_SkeletonChooserMode = 5;
   //
   ////////////////////////////////////////////////////////
   // DETECTORS SETTINGS
   // choose sources of detectors and their parameters
   // possible source: "kinect" or "camera"
var _ObjectDetector_source = "camera";
   // Choose mode
   // false - detect only one face (nearest)
   // true - detect many faces
var _ObjectDetector_multi = true;
   // set color value [fromR,fromG,fromB,toR,toG,toB]
var _Color1Detector_color = [0,10,160,255,140,255];
   // possible source: "kinect" or "camera"
var _Color1Detector_source = "camera";
   // set color value [fromR,fromG,fromB,toR,toG,toB]
var _Color2Detector_color = [75,132,160,255,80,255];
   // possible source: "kinect" or "camera"
var _Color2Detector_source = "camera";
   // Set color value [fromR,fromG,fromB,toR,toG,toB]
var _Color3Detector_color = [150,170,160,255,140,255];
   // possible source: "kinect" or "camera"
var _Color3Detector_source = "camera";
   // set color value [fromR,fromG,fromB,toR,toG,toB]
var _Color4Detector_color = [30,43,240,255,180,255];
   // possible source: "kinect" or "camera"
var _Color4Detector_source = "camera";
   // possible source: "kinect" or "camera"
var _MoveDetector_source = "camera";
   // number of cyclic frame buffer used for motion detection (depend on FPS)
var _MoveDetector_frameBuffer = 4;
   // time window for analysis (in seconds)
var _MoveDetector_duration = 0.4;
   // region smooth filter parameter (default 31)
   // ATTENTION! it must be odd value.
   // set smaller value for small image (higher scale)
var _MoveDetector_smooth = 21;
   // possible source "kinect" or "camera"
var _FacetDetector_source = "camera";
   //
   ////////////////////////////////////////////////////////
   // IMAGE DISPLAY SETTINGS
   // set a vector of image window names
   // leave empty [] if you don't want to use any
   // currently, the maximum number of windows is 4
var _ImageDisplayWindows = ["Window 1", "Window 2"];
   ////////////////////////////////////////////////////////
   //
   // M O B I L E    C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
   // use PLAYER navigation system (aviable only on Linux,
   // if enable, configure PLAYER navigation settings below)
var _En_UPlayerNavigation = false;
   // use ARIA navigation system (if enable configure ARIA navigation settings below)
var _En_UAria = false;
   //
   ////////////////////////////////////////////////////////
   // PLAYER NAVIGATION SETTINGS
   // navigation client port
var _navigationPort = "6665";
   //
   ////////////////////////////////////////////////////////
   // ARIA NAVIGATION SETTINGS
   // enable sonars array (true - on, false - off)
var _En_ARIA_Sonars = false;
   // enable laser device (true - on, false - off)
var _En_ARIA_Laser = false;
   // laser type. Possible types:"lms1xx","lms2xx","urg","urg2.0"
var _ARIA_LaserType = "urg2.0";
   // start angle laser scan
var _ARIA_LaserStart = -70;
   // End angle laser scan
var _ARIA_LaserEnd = 70;
   // laser is 1 - flipped, 0 - not flipped
var _ARIA_Flipped = 0;
   //
   // robot serial port name
var _com_robot = "COM2";
   // laser serial port name
var _com_laser = "COM3";
   //
   // laser serial port baudrate
var _ARIA_LaserStartingBaud = "115200";
   //
   ////////////////////////////////////////////////////////
   //
   // E M Y S     C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
var _En_DynamixelHead = true;          // enable Dynamixel servos module for head
var _Dyn_FindServosHead = false;      // Possible modes: true or false
   // true - check all servos aviability
   // false - add servos without aviability checking (faster)
   // Set port name
var _com_head = "COM4";                 // head serial port name
   //
   // Joints: [q1-slave (neckPitch), q1-master (neckPitch), q2 (headYaw), g3 (headPitch), q4 (downDisc), q5 (upDisc),
   // q6 (leftEyeLid), q7 (leftEyeBrow), q8 (leftEyeTrans), q9 (rightEyeLid), q10 (rightEyeBrow), q11 (rightEyeTrans)
   // s1 (top), s2 (left), s3 (front), s4 (right), s5 (bottom)]
   //
   // Head components IDs (motors and touch sensors)
var _Head_IDs = [ 100, 101, 102, 103, 104, 105,
                  106, 107, 108, 109, 110, 111,
                  112, 113, 114, 115, 116];
   // Head zero positions [deg/mm]
   // [neckPitch, headYaw, headPitch, downDisc, upDisc,
   // leftEyeLid, leftEyeBrow, leftEyeTrans, rightEyeLid, rightEyeBrow, rightEyeTrans]
var _Head_ZeroPosition = [166, 160, 143, 156, 159,
                          150, 65, 0, 150, 65, 0];
   //
   // Drivers ratios for translating Dynamixel units to deg/mm
var _Head_DynamixelRatio = 0.087912;
var _Head_HitecRatio = 1;
var _Head_TransRatio = 0.1;
   //
   ////////////////////////////////////////////////////////
   //
   // A R M S    C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
   // enable Dynamixel servos module for arms
var _En_DynamixelArms = true;
   // Possible modes: true or false
var _Dyn_FindServosArms = false; 
   // true - check all servos aviability,
   // false - add servos without aviability checking (faster)
   // Ser port name
var _com_arms = "COM5";  // arms serial port name
   //
   //             q1, q2, q3, q4, q5
var _Arms_IDs = [ 31, 30, 33, 32, 35,    // left
                  38, 39, 36, 37, 34];  // right
   //
   // Arms zero positions [deg]
   //                     q 1, q2, q3, q4, q5
var _Arms_ZeroPositions = [ 0,  0,  0,  0,  0,    // left
                            0,  0,  0,  0,  0];  // right
   //
   // Ratio for servos units to deg
var _Arms_Ratio = 0.28;
   //
   ////////////////////////////////////////////////////////
   //
   // H A N D S    C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
var _En_DynamixelHands = true;     // enable Dynamixel servos module for hands
// Possible modes: true or false
var _Dyn_FindServosHands = false; 
   // true - check all servos aviability,
   // false - add servos without aviability checking (faster)
   // Set port names
var _com_Lhands = "COM6"; // left hand serial port name
var _com_Rhands = "COM7"; // right hand serial port name
   // q - joint, f - finger
   //               q1, q2, q3
var _Hands_LIDs = [ 54, 59, 57, // f1
                    56, 51, 61, // f2
                    58, 55, 53, // f3
                    52, 50, 60, // f4
                    62, 63]; // wrist yaw, wrist pitch
   //
   //               q1, q2, q3
var _Hands_RIDs = [ 74, 79, 77, // f1
                    76, 71, 81, // f2
                    78, 75, 73, // f3
                    72, 70, 80, // f4
                    82, 83]; // wrist yaw, wrist pitch
   // Hand zero positions
   //                      q1, q2, q3
var _Hands_LZeroPosition = [ 0, 0, 70, // f1
                             0, 0, 70, // f2
                             0, 0, 70, // f3
                             0, 0, 0, // f4
                             180, 180]; // wrist yaw, wrist pitch
   //
   //                        q1, q2, q3
var _Hands_RZeroPosition = [ 0, 0, 70, // f1
                             0, 0, 70, // f2
                             0, 0, 70, // f3
                             0, 0, 0,  // f4
                             180, 180]; // wrist yaw, wrist pitch
   // Ratios for servos units to deg
var _Hands_Finger_Ratio = 0.1;
var _Hands_Wrist_Ratio = 0.087912;
 
    ////////////////////////////////////////////////////////
    //
    // (ML) M A C H I N E   L E A R N I N G
    //
    ////////////////////////////////////////////////////////
    // ENABLE MODULES
    // enable K nearest algorithm module
var _En_UKNearestML = false;
    // enable eigenfaces algorithm module
var _En_UEigenfaces = false;
    //
    ////////////////////////////////////////////////////////
    //
    // N E T W O R K
    //
    ////////////////////////////////////////////////////////
    // ENABLE MODULES
    // enable http browser
var _En_UBrowser = false;
    // enable mail module
var _En_UMail = false;
    // enable facebook module
var _En_UFacebook = false;
    // enable Google Calendar module
var _En_UGCalendar = false;
    // enable text tool module, it helps to
var _En_UTextToolNetwork = false;
    // remove html markups or get rid of
    // text encoding mess
    //
    ////////////////////////////////////////////////////////
    // MAIL SETTINGS
    // set module type, possible options: "UMail_POCO", "UMail_CURL"
var _Mail_module = "UMail_CURL";
    // SMTP address
var _Mail_SmtpAddr = "smtp://smtp.gmail.com";
    // SMTP port
var _Mail_SmtpPort = 587;
    // IMAP address
var _Mail_ImapAddr = "imaps://imap.gmail.com";
    // IMAP port
var _Mail_ImapPort = 993;
    // POP3 address
var _Mail_PopAddr = "pop.gmail.com";
    // POP3 port
var _Mail_PopPort = 995;
    //
    ////////////////////////////////////////////////////////
    // FACEBOOK SETTINGS
    // set Facebook locale to receive all messages in your language
var _Facebook_Locale = "en_US";
    // set default photo album
var _Facebook_Main_Album_Name = "Timeline photos";
    //
    ////////////////////////////////////////////////////////
    // GOOGLE (CALENDAR+CONTACTS) SETTINGS
    // set user calendar name
var _GCalendar_Calendar_Name = "Calendar name";
    // Google Contacts
    // set user contact list
var _GCalendar_Contact_GroupName = "Group name";
    //
    ////////////////////////////////////////////////////////
    // WEATHER SETTINGS
    // set location (WOEID number) for weather forecast
var _Weather_location = "12591161"; // Wroclaw, POLAND
    // set C/F temperature units
var _Weather_scale = "f";
    //
    ////////////////////////////////////////////////////////
    //
    // A P P R A I S A L
    //
    ////////////////////////////////////////////////////////
    // ENABLE MODULES
    // enable WordNet
var _En_UWordNet = false;
    // enable SentiWordNet
var _En_USentiWordNet = false;
    // enable Anew
var _En_UAnew = false;
    //
    ////////////////////////////////////////////////////////
    //
    // E M O T I O N S
    //
    ////////////////////////////////////////////////////////
    // ENABLE MODULES
   // enable PAD emotion model
var _En_UPAD = false;
   // enable K nearest algorithm for emotion classify
var _En_UKNearestEmot = false;
   // enable UWASABI module
var _En_UWASABI = false;
   //
   // robot personality file name
var _WASABI_RobotPersonality = "EMYS";
   //
   ////////////////////////////////////////////////////////
   //
   // F A T I M A C O N F I G U R A T I O N
   //
   ////////////////////////////////////////////////////////
   // CMION port for communication with FATIMA
var _fatimaPort = "9999";
    // CMION IP for communication with FATIMA
var _robotIp = "127.0.0.1";
   //
   ////////////////////////////////////////////////////////
   //
   // R E M O T E
   //
   ////////////////////////////////////////////////////////
   // ENABLE MODULES
   // enable joystick module to remote control
var _En_UJoystick = false;
   // enable keyboard module to remote control
var _En_UKeyboard = true;
   //
   ////////////////////////////////////////////////////////
   // JOYSTICK SETTINGS
   // set the file name of your joystick configuration.
var _Joystick_ActionFile = "MotioninJoy Virtual Game Controller.u";
   //
   ////////////////////////////////////////////////////////
   // KEYBOARD SETTINGS
   // set the file name of your keyboard configuration.
var _Keyboard_ActionFile = "MyKeys.u";
   //
   ////////////////////////////////////////////////////////
   //
   // C O M P E T E N C Y L A Y E R F I L E S
   //
   ////////////////////////////////////////////////////////
   // load your own uFiles ["file1.u","file2.u"], set [] if not
   //
var _CompetencyManagerFiles = [];
    //
    ////////////////////////////////////////////////////////
    //
    // F S M F I L E
    //
    ////////////////////////////////////////////////////////
    // load your own FSM "fsm.u", set "" if not
    //
var _FSMFile = "";
    //
    ////////////////////////////////////////////////////////
    //
    // P A T H S
    //
    ////////////////////////////////////////////////////////
    // set the paths to all robot urbi files
    // path to UObjects place
var _uObjectsDir = "";
    // path to all urbi scripts directory
var _uFilesDir = "../urbi_scripts/";
    //
    ////////////////////////////////////////////////////////
    // PASSWORDS
    // path to the all login passwords
var _loginPasswordDir = _uFilesDir+"passwords.txt";
    //
    ////////////////////////////////////////////////////////
    //
       // L O G G I N G
    //
    ////////////////////////////////////////////////////////
    // Set the paths to all robot urbi files
var _logLevel = 0;
var _logFileName = "";
    ////////////////////////////////////////////////////////
    //
    // M O D U L E N A M E S - DO NOT MODIFY THIS SECTION!!!
    //
    ////////////////////////////////////////////////////////
var _UObjN_UPlayer = "UPlayer";
var _UObjN_UPlayerNext = "UPlayerNext";
var _UObjN_USpeech_MSP = "USpeech_MSP";
var _UObjN_USpeech_SAPI = "USpeech_SAPI";
var _UObjN_URecog_MSP = "URecog_MSP";
var _UObjN_URecog_SAPI = "URecog_SAPI";
var _UObjN_UDynamixel = "Dynamixel";
var _UObjN_UARIA = "UAria";
var _UObjN_UCamera = "UCamera";
var _UObjN_UObjectDetector = "UObjectDetector";
var _UObjN_UColorDetection = "UColorDetection";
var _UObjN_UMoveDetection = "UMoveDetection";
var _UObjN_UFacebook = "UFacebook";
var _UObjN_UGCalendar = "UGCalendar";
var _UObjN_UFacet = "UFacet";
var _UObjN_UJoystick = "UJoystick";
var _UObjN_UKeyboard = "UKeyboard";
var _UObjN_UKinectOpenNI = "UKinectOpenNI";
var _UObjN_UKinectOpenNI2 = "UKinectOpenNI2";
var _UObjN_UKinect = "UKinect";
var _UObjN_UImageDisplay = "UImageDisplay";
var _UObjN_UImageTool = "UImageTool";
var _UObjN_UKNearest = "uknearest";
var _UObjN_UEigenfaces = "UEigenfaces";
var _UObjN_UBrowser = "UBrowser";
var _UObjN_UMail_POCO = "UMail_POCO";
var _UObjN_UMail_CURL = "UMail_CURL";
var _UObjN_USentiWordNet = "USentiWordNet";
var _UObjN_UAnew = "UAnew";
var _UObjN_UWordNet = "UWordNet";
var _UObjN_UPAD = "UPAD";
var _UObjN_UTextTool = "UTextTool";
var _UObjN_UWASABI = "UWASABI";
var _UObjN_UMP3 = "UMP3";
 //
};

 

 

EMYS and FLASH are Open Source and distributed according to the GPL v2.0 © Rev. 0.8.0, 27.04.2016

FLASH Documentation